Another side of this issue is with custom ground textures in FSX. In FS2004, you could put down a photo polygon, which would cover up the default runways, taxiways etc, but still define the surface underneath in AFCAD2 or similar. In FSX, the 'official' method (you can see what a FSX-compliant airport would look like if you have Acceleration -- take a look at Edwards AFB) entails putting default runways, taxiways and tarmacs on top of a 'resampled' high resolution image. It would be nice if we could define the surface underneath the image as the actual surface without putting a big ugly default poly on top.
I think I'll end up with a combination of old and new -- using a high resolution background image ala Resample, then FSX-style facilities on top, then old FS2002-style ground polys to cover the default bits. Not elegant, but should work until FS11. We have until then to convince MS to give us a way to easily place custom runway etc textures.