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Speedup animation

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170
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germany
Hi,

I am fetching up with my animations, but still have the problem that the rotation is to slew.
How can I speed up the animation?
 
Hi Christoph,

I don't know all details of animations in FSDS, but I suspect they use the same 18 Hz timer as most FS animations. So that means you would have to use less frames to speed up the animation, as the time per frame is fixed.
 
Animation Math: Yes,Tick18 is always Tick18....18 cycles (or frames) per second. Lets say you wanted to rotate a radar with one rotation every 5 seconds. You multiply the 18 frames per second times the five seconds for one rotation, and find you need to animate 90frames. The first frame is frame zero and the last frame to be animated will be frame 89. If you want as smooth an animation as possible, you need to animate as many of those frames as possible, so just divide the 360 degrees of rotation by the number of frames available for animation...360 degrees divided by 90 frames is 4 degrees per frame. So for each of the 90 frames, you will need to rotate the radar 4 degrees and "Set Key Frame" for each of those frames. You can actually get away with animating fewer frames, but I prefer smooth.

You'll end up with a smoothly rotating radar with a rotation period of 5 seconds...or pretty close depending on the accuracy of your computer's clock and the ability of your graphics card.

Jim
 
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