• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Starting off!

  • Thread starter Thread starter chp
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chp

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brazil
Hello everybody, I will first make a brief intro and then hover on to my big question. So, I woke up today and, as usual, went for a cup of coffee and headed over to the computers room, decided to "Sim Fly" on my recently acquired PMDG MD-11. All in all, after taking off and cruising I started to give FSX some thoughts and a different point of view arose for me. I work as a 3D modeler/shader (I use both Maya and/or 3DS Max) and I mess around with Photoshop a LOT, for post editing, so... I went on and asked a friend that loves Flight Simulator as much as I do, and asked him about 3DS Max and FSX... He told me that it can and IS actually used for making sceneries but that I would have to mess around with Gmax or something.

So here I am, is 3DS Max really suitable for making sceneries in FSX? How do I do that? Just simply model and shade my scenery and then what, how do I send it to FSX? How does all the process work?

Thanks in advance and congrats on the wonderful community!
 
Look in the Wiki* for information on the FSX SDK (Software Development Kit), which you will need for either GMax, Max7, Max8, or Max9 (Max 2008, Max 2009, and Max 2010 will NOT WORK).

The link to the Wiki is the second item in the green toolbar up there ^. :D
 
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