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HI I made a slightly more advanced (fot me
) animation of a hangar door opening and here is what it looks like in the sim.
It works OK in 3ds and also works OK when viewed in MCX, only once in the sim it looks weird.
I saw there were 2 SODE triggers (definitions) in animation manager I have no idea what the difference is, I chose the first one that is called... ..1_4sec.. something like that, could that be the cause?
just to explain animation is 5 doors so door number 1 (right side) goes from frame 0-20, then door 2 goes from 20-40 and door 1 follows and so on for the other doors.
except for door #1 which starts at 0, all doors have the first key frame set at 20,40,60,80 so until door 1 gets to frame 20 door two should not move, it does not when viewed in 3ds or MCX.
all goes from 0-100, again works very well in 3ds and in MCX. animation is 5 part with key frames every 20 frames. so door 1 has actually 6 key set frames 0,20,40,60,80,100 while door 5 only 2 at 80 and 100...
I tried added key frame for each other door at 0 as well so in this case door 5 will have key frames at 0, 80, 100.. this just made them slide faster and in fact spread even more (go the other way as seen on video)
. oh gosh sorry I am not sure if I am explaining it right LOL.
idk maybe someone can chip in why do the hangar doors swing so wildly?
Thanks
Andy
It works OK in 3ds and also works OK when viewed in MCX, only once in the sim it looks weird.
I saw there were 2 SODE triggers (definitions) in animation manager I have no idea what the difference is, I chose the first one that is called... ..1_4sec.. something like that, could that be the cause?
just to explain animation is 5 doors so door number 1 (right side) goes from frame 0-20, then door 2 goes from 20-40 and door 1 follows and so on for the other doors.
except for door #1 which starts at 0, all doors have the first key frame set at 20,40,60,80 so until door 1 gets to frame 20 door two should not move, it does not when viewed in 3ds or MCX.
all goes from 0-100, again works very well in 3ds and in MCX. animation is 5 part with key frames every 20 frames. so door 1 has actually 6 key set frames 0,20,40,60,80,100 while door 5 only 2 at 80 and 100...
I tried added key frame for each other door at 0 as well so in this case door 5 will have key frames at 0, 80, 100.. this just made them slide faster and in fact spread even more (go the other way as seen on video)
. oh gosh sorry I am not sure if I am explaining it right LOL.
idk maybe someone can chip in why do the hangar doors swing so wildly?
Thanks
Andy
