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So, when trying to compile the interior model using XToMdl, it's giving me the old Vertex limit error:
However... There are no materials in the project that exceed the limit, or even come anywhere close to doing so - the most each one uses is about 10,000 verts. What could be causing this error? Any ideas? Running the ACES verify tool in Max does not flag anything. The error sounds odd, as it claims one has nearly 200,000 verts, and there's only 149,000 in the whole model anyway....
CRASHTREE no granularity specified
CRASHTREE completed in 00:00:00.4430254
error : Vertex list has too many vertices (199548), max allowed: 65535
error : Attempting to add an invalid vertex buffer!
error : Vertex list has too many vertices (199548), max allowed: 65535
error : Attempting to add an invalid vertex buffer!
error : Vertex list has too many vertices (199548), max allowed: 65535
error : Attempting to add an invalid vertex buffer!
error : Vertex list failed allocating. Most likely exceeds the 65535 limit.
error : Vertex list has too many vertices (77940), max allowed: 65535
error : Attempting to add an invalid vertex buffer!
error : Vertex list has too many vertices (77940), max allowed: 65535
error : Attempting to add an invalid vertex buffer!
error : Vertex list has too many vertices (77940), max allowed: 65535
error : Attempting to add an invalid vertex buffer!
error : Vertex list failed allocating. Most likely exceeds the 65535 limit.
error : Failed to resolve vertex: Vert65522
However... There are no materials in the project that exceed the limit, or even come anywhere close to doing so - the most each one uses is about 10,000 verts. What could be causing this error? Any ideas? Running the ACES verify tool in Max does not flag anything. The error sounds odd, as it claims one has nearly 200,000 verts, and there's only 149,000 in the whole model anyway....
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