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Street light

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19
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ukraine
Hello.
I had no luck with searching the forum.
The question is - how to make a street lamp with an ability to illuminate at night? Or if someone have a model - could you share pls?

I have FSX Deluxe
 
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Hi! I usually try to model those kind of objects using low polys as possible. In my first scenery I modeled a pole and the box which contains the light itself. Obviously these objects have night textre as well. To simulate the light, I created also a triangle and named it as LIGHT_NAV. Then I exported the pole and the box, then the light itself keeping the .asm source files.
Finally I tweaked the code in order to let the light appears just during night. That’s all!
 
Hello.
I had no luck with searching the forum.
The question is - how to make a street lamp with an ability to illuminate at night? Or if someone have a model - could you share pls?

There is a rather nice collection of lights available at http://avsim.com in the library: lights_ss_1.zip

These are ready to be placed using EZ-Scenery or other programs that are able to use FS9 scenery libraries.

My own ESDG Ramp Light collection is also available, but is set up to be placed with Rwy12, which may or may not work for FSX. I've never had time to try it out myself.: esdg_ramplight_rwy12.zip
 
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Yes it does. What would be the point of suggesting it otherwise? ;)
 
There is a rather nice collection of lights available at http://avsim.com in the library: lights_ss_1.zip

These are ready to be placed using EZ-Scenery or other programs that are able to use FS9 scenery libraries.

My own ESDG Ramp Light collection is also available, but is set up to be placed with Rwy12, which may or may not work for FSX. I've never had time to try it out myself.: esdg_ramplight_rwy12.zip

Hi, I love your work! Great on the job! :)

Nice manuals too! I'm into the lights right now and I tried this solution for FSX, but the multi layes gives me a lot of flickering from a distance. Also when I'm using the original BGL (yours), it's not stable at all. Also dusk and dawn will make the textures very bright, very SF!

To bad, because I liked it, it could give us a lot of options how to manage lights in FSX.

Till someone has found the clue to solve the flickering, I'll (and have to) stick to my fx effects.

Does anyone know how to solve flickering?

What I tried and does not help:
- Texturemap size (Max object size / paint program size) = UVW map size
- To Sandstorm a texture (in PS)
- Remove all sharp texture lines
- Blur the whole thing

Thanks if someone knows! Otherwise, more fx programming ;-)

Mark

(ps. system is very up to date, drivers too!)
 
A while back I was working on a streetlight for FSX I loved the one Bill made and wanted to build one just like it with FSDS.

With a lot of help from Bill and Dave Nunez I got it to work with FSDS3.5.1 for FSX.
I wrote a tutorial, which you can find it here.

http://farfyscenery.katuu.com/

Look for “Street Light Ground Effects”

“Does anyone know how to solve flickering?”
The flicker was solved using LOD

H_Farfy:D
 
There is a rather nice collection of lights available at http://avsim.com in the library: lights_ss_1.zip

These are ready to be placed using EZ-Scenery or other programs that are able to use FS9 scenery libraries.

My own ESDG Ramp Light collection is also available, but is set up to be placed with Rwy12, which may or may not work for FSX. I've never had time to try it out myself.: esdg_ramplight_rwy12.zip

This is a question I went over myself as I prep objects for a scenery build. Hi-res images I have show the lighting very well, from light poles to flood lights on the hangers.

Thanks for the description on how to do this and for what to look for with EZ-Scenery which I only picked up three days ago. I'm new to the game but building out many of my own military and aerospace specific objects in FSDS. This helped.
 
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