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...That is the only option FSDS gives me.
When I create a long object, such as a wall, and apply a texture to it, the texture becomes stretched. I don't know a workaround for this though. If there were individual polygon faces on the object I could place the texture on each tile, but I can't do that. My only other idea is to add a one-faced flat square as a polygon and have it sit just above the surface of the wall, so I can use it as a polygon to texture.

Any suggestions?
Thanks,
Kobbe
When I create a long object, such as a wall, and apply a texture to it, the texture becomes stretched. I don't know a workaround for this though. If there were individual polygon faces on the object I could place the texture on each tile, but I can't do that. My only other idea is to add a one-faced flat square as a polygon and have it sit just above the surface of the wall, so I can use it as a polygon to texture.

Any suggestions?
Thanks,
Kobbe
