- Messages
- 6,596
- Country

With SU9, all polygons are saved as XML code through the DevMode. But the DevMode also will convert any shapefiles in your project to XML code upon a save in the Scenery Editor... and delete your source shapefiles! There is no warning or option. Backups of shapefiles are highly recommended. I have a test project with 4 shapefiles. Each time I save throughScenery Editor, and reload the project, it converts and deletes one of these shapefiles... 4 -> 3 -> 2 -> 1 -> 0
The sim still will safely compile your shapefiles using packagetool or a direct compile.
For example:
D:\Programs\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator.exe "-I" ; BuildAssetPackages "C:\Users\dickl\Desktop\MLE\Project_MLE.xml" "C:\Users\dickl\Desktop\MLE" "C:\Users\dickl\Desktop\MLE"
will safely compile my Project_MLE and preserve the shapefiles.
Most of us will not need to worry about losing the shapefiles, as the xml files are an improvement, but be aware you may lose your original source when visiting older projects in DevMode.
The sim still will safely compile your shapefiles using packagetool or a direct compile.
For example:
D:\Programs\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator.exe "-I" ; BuildAssetPackages "C:\Users\dickl\Desktop\MLE\Project_MLE.xml" "C:\Users\dickl\Desktop\MLE" "C:\Users\dickl\Desktop\MLE"
will safely compile my Project_MLE and preserve the shapefiles.
Most of us will not need to worry about losing the shapefiles, as the xml files are an improvement, but be aware you may lose your original source when visiting older projects in DevMode.


