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Terrain SDK

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537
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canada
Hi, All

Time for me to learn how to change elevation of terrain.

I have no intentions of "correcting" the mesh in FS to make the world look better. All I want is to make, for example, the Meteor Crater in Arizona look better, or maybe make the volcano Vesuvius look more like Vesuvius.

I managed to figure out how to change ground texture with the SDK, so I am not completely raw in undestanding the "tiling" of the ground.

I find the document "Creating Terrain and Land Classification", which explains how to go from "raw" elevation data to a bgl, absolutely pathetic.

1. Is there an explanation, tutorial, tips, or a thread somewhere that shows in a bit more detail, with a few more basics, what the raw data is supposed to look like, etc.?

2. Also (this maybe totally unrealistic), is there a way of creating a DEM file by hand for a rough aproximation of a localized hill, for exmple just taking some guesses on what the elevation should be for a few hundred points? I definitely cannot afford to buy the Data Elevation Data Model for the Vesuvius...

Thanks, All.

Fern
 
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You could try something like terrabuilder or fs architect to create small mesh areas from bitmaps you create or experiment with something like scenery builder although I dont know much about that one.
 
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