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Hello, again I have a rather difficult question, maybe someone can help me. I wasn't sure if the modeling or development tools section fits better, so I just post here and please move if I was wrong!
I've written a small tool, which modifies specific material definitions inside a mdl, to achieve effects not normally available via gmax or even .x modification. So I'm pretty much familiar with the anatomy of a material definition in a MDL (BGL Opcode &hB6), and it works out so far... and I've noticed that somehow the Chanel to which a map is applied has some distinctive modifications to the respective RGB numbers (float32), I recognize a pattern but I do not know what they mean (eg. Use RGB or alpha of map...) or how they are applied. So this is my question: Does anybody know about this "texture bitmask"?
Maybe someone can help me. Thanks, Jakob
PS I'll release this tool to the public with a complete documentation and feature preview later over at Project Opensky.
PPS For the ones following my progress on my Model Render tool: I've made some progress but nothing substantial... As I work now over at POSKY, the pace is somewhat slower, due to the amount of other projects I'm involved in now...
I've written a small tool, which modifies specific material definitions inside a mdl, to achieve effects not normally available via gmax or even .x modification. So I'm pretty much familiar with the anatomy of a material definition in a MDL (BGL Opcode &hB6), and it works out so far... and I've noticed that somehow the Chanel to which a map is applied has some distinctive modifications to the respective RGB numbers (float32), I recognize a pattern but I do not know what they mean (eg. Use RGB or alpha of map...) or how they are applied. So this is my question: Does anybody know about this "texture bitmask"?
Maybe someone can help me. Thanks, Jakob
PS I'll release this tool to the public with a complete documentation and feature preview later over at Project Opensky.
PPS For the ones following my progress on my Model Render tool: I've made some progress but nothing substantial... As I work now over at POSKY, the pace is somewhat slower, due to the amount of other projects I'm involved in now...
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