I originally started my model for FSX but went a little crazy with the detail and made it too big for FSX to compile. So I picked up Prepar3D v4.5 to build for that. With the new script that works for Blender 2.82, I was able to get it into P3D with animation and textures. I have added the bump and spec textures and everything looks good in MCX but in P3D there are strips showing up on the textures.
The base image is just one colour, no details. So the bump and spec are the same with alpha channels added. I tried to follow the SDK documents but feel like I am missing something as I am not very good with the texture side of modelling.
Edit: Sorry, forgot to mention. I do have more than just the fuselage modeled, it was just quicker to compile the fuselage and test than the whole plane.
Any ideas?
Thanks
The base image is just one colour, no details. So the bump and spec are the same with alpha channels added. I tried to follow the SDK documents but feel like I am missing something as I am not very good with the texture side of modelling.
Edit: Sorry, forgot to mention. I do have more than just the fuselage modeled, it was just quicker to compile the fuselage and test than the whole plane.
Any ideas?
Thanks
