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Texture Issue With P3D

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45
I originally started my model for FSX but went a little crazy with the detail and made it too big for FSX to compile. So I picked up Prepar3D v4.5 to build for that. With the new script that works for Blender 2.82, I was able to get it into P3D with animation and textures. I have added the bump and spec textures and everything looks good in MCX but in P3D there are strips showing up on the textures.

The base image is just one colour, no details. So the bump and spec are the same with alpha channels added. I tried to follow the SDK documents but feel like I am missing something as I am not very good with the texture side of modelling.

Edit: Sorry, forgot to mention. I do have more than just the fuselage modeled, it was just quicker to compile the fuselage and test than the whole plane.

Any ideas?

Thanks
 

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Hello

How were the Bump and Specular textures created? What did you use, etc? Give us an idea of what you did to create them. It's hard to speculate the cause just by the image.
 
I used Gimp to create the bump map using a tutorial I found online. The spec I did the same using Gimp. I then used DXTBmp to create the alpha channels.

Here are the textures and the mdl files if they help anyone.
 

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Appears that the Bump map was not created properly... was this tutorial online for FSX? Look here - In the Resources section. There is 1 specific for GIMP and Bump maps there.

When creating Bump maps - initially don't have an alpha channel... only after you have used ImageTool or the MCX will you have an alpha channel.

You can get MCX or ModelConverterX here - https://www.scenerydesign.org/development-releases/

Make sure you get the Development release of MCX.
 
Happy days...thanks for the help. Now to try it on the whole plane and see what it looks like later tonight.
 
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