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Hey guys,
Due to a limitation of the Pandasoft plugin for 3dsMax 7, I will have to manually add the textures required for reflection in my scenery object.
I know what to change in the texture definition section (or at least I think I do), but I am not sure what will need to be added in the rest of the ASM file. I did some searching and found something about SET_MATERIAL calls, but I'm confused on what exactly this means.
If anyone could help it would be greatly appreciated.
Due to a limitation of the Pandasoft plugin for 3dsMax 7, I will have to manually add the textures required for reflection in my scenery object.
I know what to change in the texture definition section (or at least I think I do), but I am not sure what will need to be added in the rest of the ASM file. I did some searching and found something about SET_MATERIAL calls, but I'm confused on what exactly this means.
If anyone could help it would be greatly appreciated.
