I am working on my first scenery project that I hope will be similar to flytampa's projects. I am taking on a much smaller airport however. I have been reading all the information I can find about scenery creation but I have a question that I cannot find the answer to.
What would be an appropriate resolution for making the "FlyTampa" style textures for my airport. I want to know the maximum. Currently I have mapped the entire airport out using Adobe Illustrator, and have begun painting taxiways and runways in Photoshop. My file is currently at approx 20cm/pixel. Is that an appropriate resoulution? My photoshop file is something like 5000x10000 pixels.
Thanks in advance. I'm sure I'll be back here with more technical quesions later.
On a side note,
Im creating the entire airport in 3ds Max 6. This way I will have everything in its place and can see what it will look like before placing it in FS. I plan on exporting each object out as a .3ds file and opening that in gmax to convert it. Is this a reasonable approach or am I going to have a big headache when exporting time comes?
What would be an appropriate resolution for making the "FlyTampa" style textures for my airport. I want to know the maximum. Currently I have mapped the entire airport out using Adobe Illustrator, and have begun painting taxiways and runways in Photoshop. My file is currently at approx 20cm/pixel. Is that an appropriate resoulution? My photoshop file is something like 5000x10000 pixels.
Thanks in advance. I'm sure I'll be back here with more technical quesions later.
On a side note,
Im creating the entire airport in 3ds Max 6. This way I will have everything in its place and can see what it will look like before placing it in FS. I plan on exporting each object out as a .3ds file and opening that in gmax to convert it. Is this a reasonable approach or am I going to have a big headache when exporting time comes?
