- Messages
- 324
- Country

I also am running into an issue where ONE texture (and its associated normal map texture) simply will NOT compile into the finished scenery. Not sure why, it works fine for 2020, but not 2024. ALL of the other textures will compile properly.
Believe me, I would rather find out WHY my files are not compiling properly, but this allowed me to continue the project and stop spending days trying to figure out why they would not compile. In my case, I'm creating an airport, and the missing files are for a complex terminal with many parts and textures. I'm sure someone out there will have an issue with my technique, and may be able to improve on it, but it got me past a roadblock.
To get around this issue, I downloaded "Image to KTX2 texture script for MSFS 2024 livery creation - ImageToMSFSKTX2" from Flightsim.to This allowed me to compile the two wayward image files into KTX2 format AND create the associated .json files. I then plugged them into the texture folder and modified the layout.json file to reflect the files in the texture folder.
It gets a bit tricky, especially if you're not done with your project, because you HAVE to do this each time you compile your project. The steps I follow are,
1. Use the utility above and compile any images and .json files you need and place them in a unique directory.
2. Compile your project as you normally would
3. Go into the finished PACKAGES /.. /... texture folder and see if they actually compiled.
4. IF, or whatever files you need are missing, copy them from the ones compiled utility and paste them into the PACKAGES / ... /... texture folder
5. THEN, find the "layout.json" file for your project in the "PACKAGES" folder
6. DRAG that "layout.json" file into MSFSLayoutGenerator so that it updates the previously missing files into the layout.json file
I then copy the finished project (from the Packages folder) into my Community folder and it seems to work out for me.
TB2
Believe me, I would rather find out WHY my files are not compiling properly, but this allowed me to continue the project and stop spending days trying to figure out why they would not compile. In my case, I'm creating an airport, and the missing files are for a complex terminal with many parts and textures. I'm sure someone out there will have an issue with my technique, and may be able to improve on it, but it got me past a roadblock.
To get around this issue, I downloaded "Image to KTX2 texture script for MSFS 2024 livery creation - ImageToMSFSKTX2" from Flightsim.to This allowed me to compile the two wayward image files into KTX2 format AND create the associated .json files. I then plugged them into the texture folder and modified the layout.json file to reflect the files in the texture folder.
It gets a bit tricky, especially if you're not done with your project, because you HAVE to do this each time you compile your project. The steps I follow are,
1. Use the utility above and compile any images and .json files you need and place them in a unique directory.
2. Compile your project as you normally would
3. Go into the finished PACKAGES /.. /... texture folder and see if they actually compiled.
4. IF, or whatever files you need are missing, copy them from the ones compiled utility and paste them into the PACKAGES / ... /... texture folder
5. THEN, find the "layout.json" file for your project in the "PACKAGES" folder
6. DRAG that "layout.json" file into MSFSLayoutGenerator so that it updates the previously missing files into the layout.json file
I then copy the finished project (from the Packages folder) into my Community folder and it seems to work out for me.
TB2