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Hello
I tried to make an airport building (block 50m x 10m x 5m); to texture the faces, I have built 12 "vertical" polygons (10m wide x 5m high), and texture the external face with different parts cut in the same bmp (novagold015).
All is correctly displayed in FSDS 3D view.
Problem comes from the fact I first tried to texture every polygon with an other bmp file, before choosing novagold015.
In Instant Scenery, the building is still displayed with parts of the first bmp instead of the right one.
In Part /Display Texture List menu, I get Project Texture List, with the 3 needed textures, but still the bad undesired bmp; I can select it, but no way do delete it. All parts initially textured with first bmp, keep to be.
Thanks for help! I allready noticed that every time I made changes in a project, they are not taken in consideration. The only way seems to entirely rebuild a new project, with definitive choices!
Pierrot - FMEP
I tried to make an airport building (block 50m x 10m x 5m); to texture the faces, I have built 12 "vertical" polygons (10m wide x 5m high), and texture the external face with different parts cut in the same bmp (novagold015).
All is correctly displayed in FSDS 3D view.
Problem comes from the fact I first tried to texture every polygon with an other bmp file, before choosing novagold015.
In Instant Scenery, the building is still displayed with parts of the first bmp instead of the right one.
In Part /Display Texture List menu, I get Project Texture List, with the 3 needed textures, but still the bad undesired bmp; I can select it, but no way do delete it. All parts initially textured with first bmp, keep to be.
Thanks for help! I allready noticed that every time I made changes in a project, they are not taken in consideration. The only way seems to entirely rebuild a new project, with definitive choices!
Pierrot - FMEP

