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Transparency Problem

Messages
111
Country
austria
Arno,
I have a new problem. Alpha channel doesn't show properly on my converted sca models. To be more precise, alpha doesnt work at all.
I tried DXT1 and DXT3 with BMP and DDS without success.

I have noticed some entries for alpha (Alphadata-Entries) in the generated .X files.
Maybe some of the values are not set correct. Do you know where to find more information about these entries and/or how to set them?

Regards,
Heinrich
 
Hi Heinrich,

I think you are right, in the FsX material I do not set anything for alpha channel at the moment. I have not tried it, but I think if you set the BlendDiffuseByBaseAlpha option to 1 then it will work again.

I will have to find a way to figure out if the textures applied on the macro use an alpha channel I guess. Or maybe I should just let the user specify such data.
 
Arno,

I have solved the problem. It was quite easy. Just removed all the FS10Material entries and added the following entry (in red) to the standard Material entry:

Material mat3 {
1.000; 1.000; 1.000; 1.000;;
0.000000;
0.000; 0.000; 0.000;;
0.000; 0.000; 0.000;;
TextureFileName {
"votiv03.bmp";
}
DiffuseTextureFileName {
"votiv03.bmp";
}
AmbientTextureFileName {
"votiv03_lm.bmp";
}

}
Now transparency and night effect (_lm) is working.

Regards,
Heinrich
 
Heinrich,

That does not really sound like the FsX way of doing things (adding the night texture as ambient is the Fs2004 way of working), so I think I will continue searching for the FsX solution. The SDK gives a nice overview of the FsX material in the X file.
 
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