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Hi all,
So I'm trying to enable transparency in my FSDS 3.5.1 created object. I've created a DXT1 texture with alpha channel and enabled "Has transparency" in the object properties inside FSDS, but the transparent areas still show up as black.
I then downloaded this tool, ModelConverterX and manually set transparency to TRUE. After that I attempted to export the model to FSX .MDL and the program crashed. So I exported it to .X with no trouble, then ran it through XtoMDL.exe
When loaded in FSX the object does have the transparency (Although flipped to face the wrong direction for some reason) but the entire object was rotated 90 degrees to the ground.
After much searching I'm starting to think that I'm the only person having such persistent problems adding transparencies to FSX scenery objects.
Any help is appreciated, thanks,
Kobbe
So I'm trying to enable transparency in my FSDS 3.5.1 created object. I've created a DXT1 texture with alpha channel and enabled "Has transparency" in the object properties inside FSDS, but the transparent areas still show up as black.
I then downloaded this tool, ModelConverterX and manually set transparency to TRUE. After that I attempted to export the model to FSX .MDL and the program crashed. So I exported it to .X with no trouble, then ran it through XtoMDL.exe
When loaded in FSX the object does have the transparency (Although flipped to face the wrong direction for some reason) but the entire object was rotated 90 degrees to the ground.
After much searching I'm starting to think that I'm the only person having such persistent problems adding transparencies to FSX scenery objects.
Any help is appreciated, thanks,
Kobbe