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I am trying to apply a transparent texture to create a simple fence but not having much luck. I can compile the object file, create a library object and place it with the texture but the transparent parts show up black. I have tried using a texture from a commercial demo sim that I know has an alpha channel but I cannot make that work either.
I am running FSX and using FSDS V 3.5.1. I have read the read me fiel and followed the instructions.
These are the steps I take.
1. I create a texture bmp in paint show pro.
2. I create the model (a two sided polygon) in FSDS and texture it and select the alpha channel option in the Texture definition box which pops up when you first add a teture to the list.
3. I compile the model, create a library bgl and place it in the appropriate folder.
4. I then use DXTBmp, load the texture, select create alpha template and then save the texture as a DXT3 file. I know that the alpha channle exists because the DXTBmp has an alpha channel preview window and the back parts of the texture show up.
I attach the mdl file as well as the texture. If anyone has any ideas I would be very grateful.
I am running FSX and using FSDS V 3.5.1. I have read the read me fiel and followed the instructions.
These are the steps I take.
1. I create a texture bmp in paint show pro.
2. I create the model (a two sided polygon) in FSDS and texture it and select the alpha channel option in the Texture definition box which pops up when you first add a teture to the list.
3. I compile the model, create a library bgl and place it in the appropriate folder.
4. I then use DXTBmp, load the texture, select create alpha template and then save the texture as a DXT3 file. I know that the alpha channle exists because the DXTBmp has an alpha channel preview window and the back parts of the texture show up.
I attach the mdl file as well as the texture. If anyone has any ideas I would be very grateful.


