;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from C:\ISD\LIRF\libreria\mdl\alb_1
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 10/27/04 15:07:45
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for C:\ISD\LIRF\libreria\mdl\alb_1
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 8 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 10/27/04 15:07:45
; Stop Time : 10/27/04 15:07:45
;
; Modeling units = 1.0000
; Radius = 21.3410
; Radius in meters = 21.3410
; Radius in modeling units = 22
;
alb_1_top label BGLCODE
texture_riff_start_alb_1 label word
db 'T','E','X','T'
dd texture_riff_end_alb_1 - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 47.462108, "ALBERI.BMP" ; 0
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 47.462108, "ALBERI_WI.BMP" ; 1
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 47.462108, "ALBERI_SP.BMP" ; 2
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 47.462108, "ALBERI_FA.BMP" ; 3
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 47.462108, "ALBERI_LM.BMP" ; 4
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_alb_1 label word
material_riff_start_alb_1 label word
db 'M','A','T','E'
dd material_riff_end_alb_1 - $ - 4
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
BGL_RETURN
material_riff_end_alb_1 label word
vertex_riff_start_alb_1 label word
db 'V','E','R','T'
dd vertex_riff_end_alb_1 - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -9.524000, 0.048000, 0.000000, 0.000000, 0.000000, 1.000000, 0.297101,0.698068 ; 0 part= 1 prim=0
VERTEX_DEF -9.524000, 0.048000, 0.000000, 0.000000, 0.000000,-1.000000, 0.012077,0.698068 ; 1 part= 1 prim=0
VERTEX_DEF -9.524000, 19.096001, 0.000000, 0.000000, 0.000000, 1.000000, 0.297101,0.980676 ; 2 part= 1 prim=0
VERTEX_DEF -9.524000, 19.096001, 0.000000, 0.000000, 0.000000,-1.000000, 0.012077,0.980676 ; 3 part= 1 prim=0
VERTEX_DEF 0.000000, 0.048000, 9.524000, -1.000000, 0.000000, 0.000000, 0.012077,0.698068 ; 4 part= 1 prim=0
VERTEX_DEF 0.000000, 0.048000, 9.524000, 1.000000, 0.000000, 0.000000, 0.297101,0.698068 ; 5 part= 1 prim=0
VERTEX_DEF 0.000000, 0.048000, -9.524000, -1.000000, 0.000000, 0.000000, 0.297101,0.698068 ; 6 part= 1 prim=0
VERTEX_DEF 0.000000, 0.048000, -9.524000, 1.000000, 0.000000, 0.000000, 0.012077,0.698068 ; 7 part= 1 prim=0
VERTEX_DEF 0.000000, 19.096001, 9.524000, -1.000000, 0.000000, 0.000000, 0.012077,0.980676 ; 8 part= 1 prim=0
VERTEX_DEF 0.000000, 19.096001, 9.524000, 1.000000, 0.000000, 0.000000, 0.297101,0.980676 ; 9 part= 1 prim=0
VERTEX_DEF 0.000000, 19.096001, -9.524000, -1.000000, 0.000000, 0.000000, 0.297101,0.980676 ; 10 part= 1 prim=0
VERTEX_DEF 0.000000, 19.096001, -9.524000, 1.000000, 0.000000, 0.000000, 0.012077,0.980676 ; 11 part= 1 prim=0
VERTEX_DEF 9.524000, 0.048000, 0.000000, 0.000000, 0.000000, 1.000000, 0.012077,0.698068 ; 12 part= 1 prim=0
VERTEX_DEF 9.524000, 0.048000, 0.000000, 0.000000, 0.000000,-1.000000, 0.297101,0.698068 ; 13 part= 1 prim=0
VERTEX_DEF 9.524000, 19.096001, 0.000000, 0.000000, 0.000000, 1.000000, 0.012077,0.980676 ; 14 part= 1 prim=0
VERTEX_DEF 9.524000, 19.096001, 0.000000, 0.000000, 0.000000,-1.000000, 0.297101,0.980676 ; 15 part= 1 prim=0
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_alb_1 label word
bgl_riff_start_alb_1 label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_alb_1 - $ - 4
LOD_0_alb_1 label BGLCODE
; NonAlpha
alb_1_NonAlpha label BGLCODE
BGL_CALL_32 alb_1_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
alb_1_MasterScale_1 label BGLCODE
;MATERIAL 0,0 ; <255,255,255,255> ALBERI.BMP;ALBERI_LM.BMP;;
IFIN1 tex_01, 0000006f8h, 0, 0
MATERIAL 0,1 ; <255,255,255,255> ALBERI_WI.BMP;;;
JUMP tex_verder
tex_01 label word
IFIN1 tex_02, 0000006f8h, 1, 1
MATERIAL 0,2 ; <255,255,255,255> ALBERI_SP.BMP;;;
JUMP tex_verder
tex_02 label word
IFIN1 tex_03, 0000006f8h, 2, 2
MATERIAL 0,0 ; <255,255,255,255> ALBERI.BMP;;;
JUMP tex_verder
tex_03 label word
MATERIAL 0,3 ; <255,255,255,255> ALBERI_FA.BMP;;;
tex_verder label word
DRAW_TRI_BEGIN 0, 16
DRAW_TRI 9, 11, 7 ; poly=2 part=1
DRAW_TRI 4, 6, 10 ; poly=3 part=1
DRAW_TRI 10, 8, 4 ; poly=4 part=1
DRAW_TRI 1, 13, 15 ; poly=5 part=1
DRAW_TRI 15, 3, 1 ; poly=6 part=1
DRAW_TRI 12, 0, 2 ; poly=7 part=1
DRAW_TRI 2, 14, 12 ; poly=8 part=1
DRAW_TRI 7, 5, 9 ; poly=1 part=1
DRAW_TRI_END
BGL_RETURN
bgl_riff_end_alb_1 label BGLCODE
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from C:\ISD\LIRF\libreria\mdl\alb_1
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 10/27/04 15:07:45
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------