Hi All !
First, Many many thanks for all people posting here ; I learned so much, here ! To make our scenery, LFSR French AB, coming on very soon.
Now, I"m making Trees "autogen-like" with original textures of ACOF, using asm-tweaking tips with 6 seasons (yes ! SIX ! : SP, SU, FA, WI, HW and WI again !) and tuning dates to match season changes in FS9 (for this location).
Everything runs fine for SP, SU, FA and WI but HW texture seems too bright, "catching too much light" :
left : 2 original autogen trees, center : my only-made autogen-like tree, right : another one waiting for tweaking.
I killed shadows in myfile.asm, as I read on this forum :
"shadow_riff_start_0 label BGLCODE
db 'S','H','A','D'
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE
Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4
LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN
bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE"
and modified myfile_0.asm like this :
"vertex_riff_start_Tree_AG_01F label word
db 'V','E','R','T'
dd vertex_riff_end_Tree_AG_01F - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -7.500000, 0.000000, 0.012000, 1.000000, 1.000001, -1.000000, 0.000000,0.750000 ; 0 part= 1 prim=0
VERTEX_DEF -7.500000, 0.000000, -0.008000, 1.000000, 1.000000, -1.000000, 0.000000,0.750000 ; 1 part= 1 prim=0
VERTEX_DEF -7.500000, 15.000001, 0.008000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 2 part= 1 prim=0
VERTEX_DEF -7.500000, 15.000001, -0.008000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 3 part= 1 prim=0
VERTEX_DEF -0.008000, 0.000000, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,0.750000 ; 4 part= 1 prim=0
VERTEX_DEF -0.008000, 0.000000, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,0.750000 ; 5 part= 1 prim=0
VERTEX_DEF -0.008000, 15.000001, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,1.000000 ; 6 part= 1 prim=0
VERTEX_DEF -0.008000, 15.000001, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 7 part= 1 prim=0
VERTEX_DEF 0.008000, 0.000000, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,0.750000 ; 8 part= 1 prim=0
VERTEX_DEF 0.008000, 0.000000, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,0.750000 ; 9 part= 1 prim=0
VERTEX_DEF 0.008000, 15.000001, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,1.000000 ; 10 part= 1 prim=0
VERTEX_DEF 0.008000, 15.000001, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 11 part= 1 prim=0
VERTEX_DEF 7.500000, 0.000000, 0.012000, 1.000000, 1.000000, -1.000000, 0.250000,0.750000 ; 12 part= 1 prim=0
VERTEX_DEF 7.500000, 0.000000, -0.008000, 1.000000, 1.000000, -1.000000, 0.250001,0.750000 ; 13 part= 1 prim=0
VERTEX_DEF 7.500000, 15.000001, 0.008000, 1.000000, 1.000000, -1.000000, 0.250000,1.000000 ; 14 part= 1 prim=0
VERTEX_DEF 7.500000, 15.000001, -0.008000, 1.000000, 1.000000, -1.000000, 0.250001,1.000000 ; 15 part= 1 prim=0
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_Tree_AG_01F label word"
and
"; NonAlpha
Tree_AG_01F_NonAlpha label BGLCODE
BGL_CALL_32 Tree_AG_01F_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
Tree_AG_01F_MasterScale_1 label BGLCODE
IFIN1 tex_01, 038Ah, 1, 45
MATERIAL 0,4 ; hardwinter
JUMP tex_continue
tex_01 label word
IFIN1 tex_02, 038Ah, 46, 76
MATERIAL 0,3 ; winter
JUMP tex_continue
tex_02 label word
IFIN1 tex_03, 038Ah, 77, 169
MATERIAL 0,1 ; spring
JUMP tex_continue
tex_03 label word
IFIN1 tex_04, 038Ah, 170, 262
MATERIAL 0,0 ; summer
JUMP tex_continue
tex_04 label word
IFIN1 tex_05, 038Ah, 263, 324
MATERIAL 0,2 ; fall
JUMP tex_continue
tex_05 label word
MATERIAL 0,3 ; winter
tex_continue label word
DRAW_TRI_BEGIN 0, 16"
I'm not an ASM professional !
Can anyone help to solve this ?
Many thanks.
SYS
Green51
First, Many many thanks for all people posting here ; I learned so much, here ! To make our scenery, LFSR French AB, coming on very soon.
Now, I"m making Trees "autogen-like" with original textures of ACOF, using asm-tweaking tips with 6 seasons (yes ! SIX ! : SP, SU, FA, WI, HW and WI again !) and tuning dates to match season changes in FS9 (for this location).
Everything runs fine for SP, SU, FA and WI but HW texture seems too bright, "catching too much light" :
left : 2 original autogen trees, center : my only-made autogen-like tree, right : another one waiting for tweaking.
I killed shadows in myfile.asm, as I read on this forum :
"shadow_riff_start_0 label BGLCODE
db 'S','H','A','D'
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE
Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4
LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN
bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE"
and modified myfile_0.asm like this :
"vertex_riff_start_Tree_AG_01F label word
db 'V','E','R','T'
dd vertex_riff_end_Tree_AG_01F - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -7.500000, 0.000000, 0.012000, 1.000000, 1.000001, -1.000000, 0.000000,0.750000 ; 0 part= 1 prim=0
VERTEX_DEF -7.500000, 0.000000, -0.008000, 1.000000, 1.000000, -1.000000, 0.000000,0.750000 ; 1 part= 1 prim=0
VERTEX_DEF -7.500000, 15.000001, 0.008000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 2 part= 1 prim=0
VERTEX_DEF -7.500000, 15.000001, -0.008000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 3 part= 1 prim=0
VERTEX_DEF -0.008000, 0.000000, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,0.750000 ; 4 part= 1 prim=0
VERTEX_DEF -0.008000, 0.000000, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,0.750000 ; 5 part= 1 prim=0
VERTEX_DEF -0.008000, 15.000001, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,1.000000 ; 6 part= 1 prim=0
VERTEX_DEF -0.008000, 15.000001, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 7 part= 1 prim=0
VERTEX_DEF 0.008000, 0.000000, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,0.750000 ; 8 part= 1 prim=0
VERTEX_DEF 0.008000, 0.000000, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,0.750000 ; 9 part= 1 prim=0
VERTEX_DEF 0.008000, 15.000001, 7.500000, 1.000000, 1.000000, -1.000000, 0.250000,1.000000 ; 10 part= 1 prim=0
VERTEX_DEF 0.008000, 15.000001, -7.500000, 1.000000, 1.000000, -1.000000, 0.000000,1.000000 ; 11 part= 1 prim=0
VERTEX_DEF 7.500000, 0.000000, 0.012000, 1.000000, 1.000000, -1.000000, 0.250000,0.750000 ; 12 part= 1 prim=0
VERTEX_DEF 7.500000, 0.000000, -0.008000, 1.000000, 1.000000, -1.000000, 0.250001,0.750000 ; 13 part= 1 prim=0
VERTEX_DEF 7.500000, 15.000001, 0.008000, 1.000000, 1.000000, -1.000000, 0.250000,1.000000 ; 14 part= 1 prim=0
VERTEX_DEF 7.500000, 15.000001, -0.008000, 1.000000, 1.000000, -1.000000, 0.250001,1.000000 ; 15 part= 1 prim=0
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_Tree_AG_01F label word"
and
"; NonAlpha
Tree_AG_01F_NonAlpha label BGLCODE
BGL_CALL_32 Tree_AG_01F_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
Tree_AG_01F_MasterScale_1 label BGLCODE
IFIN1 tex_01, 038Ah, 1, 45
MATERIAL 0,4 ; hardwinter
JUMP tex_continue
tex_01 label word
IFIN1 tex_02, 038Ah, 46, 76
MATERIAL 0,3 ; winter
JUMP tex_continue
tex_02 label word
IFIN1 tex_03, 038Ah, 77, 169
MATERIAL 0,1 ; spring
JUMP tex_continue
tex_03 label word
IFIN1 tex_04, 038Ah, 170, 262
MATERIAL 0,0 ; summer
JUMP tex_continue
tex_04 label word
IFIN1 tex_05, 038Ah, 263, 324
MATERIAL 0,2 ; fall
JUMP tex_continue
tex_05 label word
MATERIAL 0,3 ; winter
tex_continue label word
DRAW_TRI_BEGIN 0, 16"
I'm not an ASM professional !
Can anyone help to solve this ?
Many thanks.
SYS
Green51

