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Hello again.
Have finished all of my landing gear bits and bobs, and am finally left with the gear doors to construct.
The gear wells are really quite detailed. The gear doors are split into two sections - each with about 46 vertices in each.
The first thing I though of was to make a 46 poly cylinder with the thickness I wanted for the doors (one for each segment). Then I just used the snap function to snap each vertex of the cylinder onto the edge of the gear well. It gives you a perfect seal of course. Unfortunately the triangulation was HORRIBLE. There was no consistency whatsoever.
Deleted this and started again. This time I thought I'd make a series of rectangles and triangles, and one by one manipulate them to fill the gap, using the snap tool. Then at the end I could remove the door and weld all the triangles and rectangles together. It took sodding ages and the triangulation was even worse.
Deleted this and started again. This time I selected the faces on the inside of the gear well and cloned them. I then used the 'cap hole' modifier. This produced the best results so far, but I'm still unhappy with the triangulation.
Is there a secret to this? I've worked tirelessly to get a perfect wing fillet so I can't let all my smoothness go out of the window. Somebody must have a solution.
Using Gmax.
Thanks!
Have finished all of my landing gear bits and bobs, and am finally left with the gear doors to construct.
The gear wells are really quite detailed. The gear doors are split into two sections - each with about 46 vertices in each.
The first thing I though of was to make a 46 poly cylinder with the thickness I wanted for the doors (one for each segment). Then I just used the snap function to snap each vertex of the cylinder onto the edge of the gear well. It gives you a perfect seal of course. Unfortunately the triangulation was HORRIBLE. There was no consistency whatsoever.
Deleted this and started again. This time I thought I'd make a series of rectangles and triangles, and one by one manipulate them to fill the gap, using the snap tool. Then at the end I could remove the door and weld all the triangles and rectangles together. It took sodding ages and the triangulation was even worse.
Deleted this and started again. This time I selected the faces on the inside of the gear well and cloned them. I then used the 'cap hole' modifier. This produced the best results so far, but I'm still unhappy with the triangulation.
Is there a secret to this? I've worked tirelessly to get a perfect wing fillet so I can't let all my smoothness go out of the window. Somebody must have a solution.
Using Gmax.
Thanks!




