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Trouble excluding road's 3D lights

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143
Not sure if it's the correct forum to ask but I am having trouble excluding from my scenery area, the Orbx Europe Open LC 3D lights from the roads, .
I want to exclude their 3D lights so that I will add my own street lights so that users will have the same result regardless if they have Europe Open LC or not.
I tried an exclude everything/all using normal exclude polygons in ADE, exclude rectangles with XML (bglcomp method) and also vector excludes via shp2vec, all as per SDK.
Some road lights (white ones) disappear - I think the autogen related ones - but the more yellow/orange ones on primary roads still remain. Any idea how I should do the exclude to do the trick?

Thanks
 
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