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Tutorial; Fuselage from Splines

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us-arizona
Hey all,

For you new people just learning to make planes, I whipped up a little tutorial on how to make Fuselages from Splines.

Mind you, this is just 'one' way of making fuselages (and other objects). You can make them from Cylinders, block extrusions, etc, etc, etc.. Splines work well for me and I have developed some little techniques that make it more smooth and reliable.

http://lionheartworld.net/misc/Spline_Fuselage_Creation.pdf


Bill
 
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That was a very nice tutorial. i have a question.
i usually use tessellate when you use surface.
i figure they give the same result. But what's the difference?
i can only tell that you have:

Quote "some roughness and un-uniform, unflowing errors that can occur"

I don't have that problem. I just set to 0 too and choose 1,2 or higher depending on how many poly's you want. Then i add a relax for smoothing more!

So I figure we can help each other on what way is better. i have never used
surface by the way!

5 stars!!

DG:rolleyes:
 
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Hey DG,

I havent heard of using Tessallate over a cross section. I'll have to try that.

I was taught that Tessallate was for things like scenery, that it creates roughness.

I'll experiment with that.
 
"The Tessellate modifier subdivides faces in the current selection. It's particularly useful for smoothing curved surfaces and creating additional mesh resolution for other modifiers to act on." - gmax help

The Tessellate modifier splits polygons up into smaller polygons, either triangles or quads. If you set the 'Tension' to be zero, then set the number of iterations, the shape of the geometry shouldn't change that much, but it will get smoother, because you've got more faces. I usually use tessellate when I just want more faces to play with for modeling.

If I'm actually doing smoothing, I usually use the MeshSmooth modifier, which is a similar modifier which is specialised for smoothing operations.

Applying more than two iterations with either modifier frequently results in poly count quickly running out of control, though, so some optimisation may be required afterwards as well.
 
Good tutorial Bill, and I especially like how you've made it a PDF - just right-click and save and it's ready for referring to. :D
 
Lol, this is great! Just to think that I line up the vertices by hand! :cool:

Me too, lol.. Making Bezier 'french curve' Splines as backdrop guides really helps massively. You can align them up in extreme precision.


Bill
 
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