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Unsupported Element...

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unitedkingdom
I've added another building to my Blender scene, and cloned the texture on it.

But something I have done with the model wont allow the FSX texture to be exported with it, MCX gives two "Unsupported Element" warnings although the original model displays fine.

The same thing happens if I export it on its own.

If I export it as a .3ds the new building doesn't even appear.

Is there anyway to fault check objects in blender?
 
The plot thickens. If I use MCX to export it as a .3ds the model displays minus the texture and I get a
"14:34 M3DSReader Warning Unknown Chunk: ***UNKNOWN*** (0x0000A08A)"
 
If I export the obj as a .3ds in MCX then try to import this into blender I get a more detailed report...

Looks like these a corruption in the coding of the model?



11229693_1620003688212952_3471047896579288442_n.jpg
 
SUCCESS!

I opened the broken .OBJ into MCX, rendered an LOD. The model displayed the texture, but the LOD 100 remained broken. I deleted the LOD 40 it had generated, and generated another one, then switched to LOD 100 from LOD 40 and presto, the LOD 100 became "fixed" and displayed the texture! Obviously something was wrong with the model but this seemed to fix it.

Now I've exported it as an obj and imported it back into blender, and it works.

it's introduced several new faces. I think it might have been something with the geometry from BOOLEAN operations on the model.

Hurrah for MCX!
 
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