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I've added another building to my Blender scene, and cloned the texture on it.
But something I have done with the model wont allow the FSX texture to be exported with it, MCX gives two "Unsupported Element" warnings although the original model displays fine.
The same thing happens if I export it on its own.
If I export it as a .3ds the new building doesn't even appear.
Is there anyway to fault check objects in blender?
But something I have done with the model wont allow the FSX texture to be exported with it, MCX gives two "Unsupported Element" warnings although the original model displays fine.
The same thing happens if I export it on its own.
If I export it as a .3ds the new building doesn't even appear.
Is there anyway to fault check objects in blender?