The "living water" feature of FSX is able to generate random moving objects (boats and cars) based on purely static scenery elements. For cars, there are FreewayTraffic vectors, which are well documented.
But my problem is concerning boats. According to SDK docs, the number of boats generated is based on population density data (PopulationDensity.bgl in scenery/base). Since density is zero on the high seas, it generates no boats there, it seems coherent.
I tried to update population density data so that all oceans have non zero population (welcome to water world
) . The compiling phase with resample is OK and data looks right in TmfViewer. But the behaviour of generation in the middle of the ocean looks strange :
- If i use density values below 12%, absolutely no boats appears
- For larger values, I need to put my slider far right to see traffic. And I get an incredible traffic with that : no less than 450 objects in a cell. It's a "all or nothing" rule ...
For a 12% population density value (seems to be an inferior limit) and for any "leisure boats" slider setting below 99% I get 0 boats. With a slider at 100%, it generates around 400 boats.
I know this feature is relatively young in FS. Has someone experienced such difficulties with the population density data, or are there some special facts to know about it ?
But my problem is concerning boats. According to SDK docs, the number of boats generated is based on population density data (PopulationDensity.bgl in scenery/base). Since density is zero on the high seas, it generates no boats there, it seems coherent.
I tried to update population density data so that all oceans have non zero population (welcome to water world
- If i use density values below 12%, absolutely no boats appears
- For larger values, I need to put my slider far right to see traffic. And I get an incredible traffic with that : no less than 450 objects in a cell. It's a "all or nothing" rule ...
For a 12% population density value (seems to be an inferior limit) and for any "leisure boats" slider setting below 99% I get 0 boats. With a slider at 100%, it generates around 400 boats.
I know this feature is relatively young in FS. Has someone experienced such difficulties with the population density data, or are there some special facts to know about it ?


