Controlling objects
I know this is a really old thread. Seems like 3 or more years ago the desire to work these things out was prevalent. Were you successful in allowing the user to select an aircraft for a mission. I'm using Mission Editor and haven't even been able to figure out the multiplayer abilities yet. This is for bomber training. I want the pilot to be able to select either B1 or B2 and also have the option in multiplayer to have the instructor in a spotter aircraft of their choice where they can see the bombs hit the targets. The effects are not the problem. We already have those launched as a droppable object that works outside of FSX on a separate server. It's incorporating them in the mission is the issue.
Dirk Homan
www.fsxfleet.com
Hi Dirk,
I am a little rusty and don't have sp1A installed at the moment.
Do you have this update rather than sp2. As a mission developer you can't
use sp2 and default mission editor. The editor was made first. So they came up with Sp1A inplace.
I will try to explain by memory.
First you need to decide what you want to trigger this effect. I say use the area box. This will only work
when your in a certain area. You can make the box huge and visually see it as you place it in the game.
Mission editor runs live through simconnect. You will need to add your bombs to the game as bgl's
in the simobjects/Misc folder. Make sure the animation does not repeat. Then in the mission you can tell
it to go once or repeat. Getting the hang of assigning the write commands is tricky the first time. But just
keep it simple like this one goal. You need to copy another mission folder and change over the information.
There is a you tube tutorial on this.
Really this mission will be easy. Then you can add more bombs later.
For now you can set the goal completed when you enter the area. Just to make that part easy too. Okay
saying all i have. Everything is simple so far.
Now let's see if i can remember what you need to add from the choices.
I will look at the sdk to remind myself the choices.
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Add a group object .........(all of your bombs/ like 30 bgls)
Add an area definition object ........(this is the big box you will place)
Add a proximity trigger.............(this fires for areas only)
Add Object Activation Action..........(this tells the trigger to fire)
okay we will skip reward to keep it simple.
Now open the group object and we will assign the object(s).
Now open the area defeinition object, and attach group object.
Open trigger and attach area definition object.
Open action and attach trigger.
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This should make it real simple.
Now try the menu Prompt trigger for B1 and B2 (drop)
I think the object choice allows you to choose (stay with aircraft rather than location.)
I think group object might work. One of them.
And you will have what you want. But make the simple one first.
More info
You can make a busy mission with a bunch of these simple connections.
After you create a few missions. You get the urge to start getting tricky. As long as you have
a visual chart like i made. Then you wont get lost during a huge project. keep everything connected
one by one. Some times you will have one object use multiple triggers or use 8 different actions fired
from 1 trigger.
These usally have 8 more paths coming off the tree branch.
Hope this clears up confusion
Sincerely DG,
