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Hi,
I have been making multiple hangars by taking one project and duplicating it, then modifying it and saving it as a new project that I will compile.
Basically, I take hangar1.fsc and copy it to make hangar2.fsc and then modify the textures of hangar2.fsc and then export it.
After changing the polygon textures and part textures, I then export it to MDL. However, once in FS9 the object shows up with the correct part textures (The ones that I used the FSDS "front,back,side" feature on) but the polygonal textures are showing the previous project's texture.
For example, Hangar2 is showing some textures of Hangar1.
I double checked that I had all the textures in the texture list and everything appeared correctly in FSDS preview window.
So, what could be causing this problem?
Here are a couple pictures explained using the Hangar1 and Hangar2 example:
Hangar 2 showing correctly in FSDS

Hangar 2 showing Hangar 1 polygon texture in FS9

I have been making multiple hangars by taking one project and duplicating it, then modifying it and saving it as a new project that I will compile.
Basically, I take hangar1.fsc and copy it to make hangar2.fsc and then modify the textures of hangar2.fsc and then export it.
After changing the polygon textures and part textures, I then export it to MDL. However, once in FS9 the object shows up with the correct part textures (The ones that I used the FSDS "front,back,side" feature on) but the polygonal textures are showing the previous project's texture.
For example, Hangar2 is showing some textures of Hangar1.
I double checked that I had all the textures in the texture list and everything appeared correctly in FSDS preview window.
So, what could be causing this problem?
Here are a couple pictures explained using the Hangar1 and Hangar2 example:
Hangar 2 showing correctly in FSDS

Hangar 2 showing Hangar 1 polygon texture in FS9

