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Hi,
At the moment scenProc uses the same autogen building height for all tiles. I would like to make it possible to vary the height. But I can't think of a good way to do it yet. Maybe somebody has a good suggestion?
I have been thinking about counting the amount of building footprints, using vector data with the population of a city, etc. But for all these approaches there are many cases where it would give the desired results.
Optimally it would be best to have data that has attributes about building height or density. But I haven't seen that much.
So any ideas are welcome!
At the moment scenProc uses the same autogen building height for all tiles. I would like to make it possible to vary the height. But I can't think of a good way to do it yet. Maybe somebody has a good suggestion?
I have been thinking about counting the amount of building footprints, using vector data with the population of a city, etc. But for all these approaches there are many cases where it would give the desired results.
Optimally it would be best to have data that has attributes about building height or density. But I haven't seen that much.
So any ideas are welcome!

