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FSXA Vis. controlled static effect

Dutcheeseblend

Resource contributor
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netherlands
Hi everybody,

I've been trying to solve this in a lot of ways, but I couldn't.

The problem is: I have a nice radial engine, which will have a blueish flame at the exhaust above certain Cylinder Head Temperature and Manifold Pressure. To control that, I created a visibility, tagged the attached object with this visibility (so I created a poly, attached the flame effect to it, tagged it with visibility).

To let the effect appear like a flame, I first tried to give the particle a velocity. But then, the particles would be affected by airspeed. I needed to set No Interpolate=1 and Static=1.

But if Static=1, the particles will remain attached to the emitter. So the flame is only a spot and looks bad. If Static is not 1, the flame particles will be affected by airspeed.

The same happens as I give the particles a temperature (so no velocity).

So, how should I do this: create an emitting effect which wouldn't be affected by airspeed?

Please, help me out! Edit: if one needs additional information, say it;)

Regards, Daan ;)
 
Last edited:
Thanks Ron, I'll have look at these. Tried something alike in the very early stage, but didn't succeed at first. Maybe now;)

Thanks!
 
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