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water texture

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4
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israel
Hello
I started to create Land class to Israel using GoogleEarth KML.
After finnising Land class I tried to add water texture and this is what I get.



and in google earth:

 
I am guessing you have excluded the existing water polygons using exclude_hydropoly.

FSX will exclude any QMID 11 cells touched by the exclusion. So you need to extend your new water polygons to cover all the QMID 11 areas excluded by your exclusion polygon.

Annoying I know, but thats just how FSX works (for performance reasons).
 
From the screenshot it looks like you are trying to create a more accurate coastline.

This is how I would do it:-

1) In GE create a polygon for your new coastline and extend it a little way out into the ocean (you seem to have done this already). Tag it with Exclude_Hydro_Polygons_Generic_Ocean_Perennial which will remove water and expose the underlying "earth".

Note that FSX will exclude everything in any QMID11 (LOD13) cell that the exclusion polygon touched. Your polygon touched multiple QMID11 cells and each of these cells is now exposed as earth.

2) In GE copy the polygon and extend the polygon out into the water say 100km. You are doing this to cover up any earth exposed by the the exclusion polygon in step 1. Tag it with Hydro_Polygons_Generic_Ocean_Perennial.

3) Save it and open in FSX KML, and build.

That's it.

You can check what your BGL looks like by using the TMFViewer utility (part of the FSX SDK).

Also, don't forget that if you have FSX running with your old BGL loaded then FSX KML will not be able to overwrite your old BGL with the new one (since FSX will have it locked). You would get a message something like "cannot overwrite file" in the DOS window. So before doing step 3 might be best to close FSX.
 
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