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Hi, I've hit a stumbling block with my undercarriage.
I am using gmax.
I have successfully animated a wheel to rotate automatically on the ground using the attachpoints _blurred and _still, and 0-100 range 360 degree rotation.
My question is how to maintain this keyframed animation when the wheel has to perform undercarriage retraction/extension.
How do I get the wheel to rotate 360 degrees using keyframes and also animate through 200 for undercarriage animations?
Also, should I be using the auto rotate feature of the animation tool, it seems to insert keyframes at 0,25,50, 75 and 100, but if I enter 0 and 360 in the boxes for x axis for example, the motion is all over the place.
Cheers
Oli
I am using gmax.
I have successfully animated a wheel to rotate automatically on the ground using the attachpoints _blurred and _still, and 0-100 range 360 degree rotation.
My question is how to maintain this keyframed animation when the wheel has to perform undercarriage retraction/extension.
How do I get the wheel to rotate 360 degrees using keyframes and also animate through 200 for undercarriage animations?
Also, should I be using the auto rotate feature of the animation tool, it seems to insert keyframes at 0,25,50, 75 and 100, but if I enter 0 and 360 in the boxes for x axis for example, the motion is all over the place.
Cheers
Oli