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Will this work?

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us-indiana
I'm starting to texture the Mystery Ship, and I wanted to begin with the engine. I tried several variations of a black and gray pattern for the jugs, but nothing really satisfied me, so I decided to try this. If you don't think this will work well, I have nothing against throwing it away (despite about an hours work), so please say so.

I started with a photo a Pratt and Whitney radial (yes, I know the original was a Wright).

Prattandwhitney-1.jpg


I then isolated the top jug, since it seemed the most well defined and replaced the other jugs with it. I also copied the top half of the prop spinner to the bottom so it looked more 'straight on.'

Prattandwhitney-1copy.jpg


Then painted the background black to make my map.

Enginemap.jpg


Then map the engine to it...
Enginemapped.jpg


What do you think?

Kevin
 
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Mixed results... I like the reflections but the rods are projecting onto the jugs.
map2.jpg


What if I went back to my model and made the pushrods separate, the colored in the rods on the drawing?
 
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Take the top jug, and very carefully edit out the two pushrod cylinders from the image. Paste a copy of them somewhere else on the bitmap.

Hide the pushrod polygons while you (re)map the jugs, then unhide them and map the pushrods separately.
 
Take the top jug, and very carefully edit out the two pushrod cylinders from the image. Paste a copy of them somewhere else on the bitmap.

Hide the pushrod polygons while you (re)map the jugs, then unhide them and map the pushrods separately.


How about this? I took the jugs off and mapped them all to the same image, then placed the hub and made an aluminum map for the rods and cables...

Heres the map with the 9 cylinders stacked on top of each other.

em1.jpg


Here is the results in the viewport

em2.jpg


And on the rendered model...

em4.jpg


Guys, please don't spare my feelings here. If it looks like s%#* then please tell me. I really want to know where I need to get better...

Kevin
 
That looks darn nice to me! :cool:

Unless you plan to have each pushrod tubes with a unique texture, why not simply have one really good image on on your bitmap, and map all 18 of 'em to the same image? You also might want to add that brass looking fitting at each cylinder head.
 
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As it is a P&W engine, and this IS 2009, I expect that you will model a suitable 2009 penny to be appropriately place, thereby establishing that the engine has been properly overhauled/rebuilt in 2009.
 
That looks darn nice to me! :cool:

Unless you plan to have each pushrod tubes with a unique texture, why not simply have one really good image on on your bitmap, and map all 18 of 'em to the same image?

Didn't I do that? :confused:

As it is a P&W engine, and this IS 2009, I expect that you will model a suitable 2009 penny to be appropriately place, thereby establishing that the engine has been properly overhauled/rebuilt in 2009.

Where does the penny go?
 
Didn't I do that? :confused:

Not according the the UVW Map Editor image you posted... :D

You show all eighteen of 'em stacked in the lower left corner in two rows:

5 across
13 across

Instead, you could use the available space to have ONE, very large and highly detailed image, then Map all of the pushrod tubes to that single image. Perhaps something like this 512x512 bitmap. Note that I haven't included all the artwork (since I don't have it!):
 
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Not according the the UVW Map Editor image you posted... :D

You show all eighteen of 'em stacked in the lower left corner in two rows:

5 across
13 across

Instead, you could use the available space to have ONE, very large and highly detailed image, then Map all of the pushrod tubes to that single image. Perhaps something like this 512x512 bitmap. Note that I haven't included all the artwork (since I don't have it!):

Good call... :) I left the hub 8 sided though, because I wanted to make the jugs match up a little better...
 
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