oblak1_top label BGLCODE
texture_riff_start_oblak1 label word
db 'T','E','X','T'
dd texture_riff_end_oblak1 - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,252>, 1225.970871, "CLOUDA.BMP" ; 0
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_oblak1 label word
material_riff_start_oblak1 label word
db 'M','A','T','E'
dd material_riff_end_oblak1 - $ - 4
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,0.988235, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
BGL_RETURN
material_riff_end_oblak1 label word
vertex_riff_start_oblak1 label word
db 'V','E','R','T'
dd vertex_riff_end_oblak1 - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -500.000031,-1500.000122, 0.000000, 0.000000, 0.000000,-1.000000, 0.000500,0.000500 ; 0 part= 1 prim=2000
VERTEX_DEF -500.000031, 1500.000122, 0.000000, 0.000000, 0.000000,-1.000000, 0.000500,0.999500 ; 1 part= 1 prim=2000
VERTEX_DEF 500.000031,-1500.000122, 0.000000, 0.000000, 0.000000,-1.000000, 0.999500,0.000500 ; 2 part= 1 prim=2000
VERTEX_DEF 500.000031, 1500.000122, 0.000000, 0.000000, 0.000000,-1.000000, 0.999500,0.999500 ; 3 part= 1 prim=2000
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_oblak1 label word
bgl_riff_start_oblak1 label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_oblak1 - $ - 4
LOD_0_oblak1 label BGLCODE
; Alpha
oblak1_Alpha label BGLCODE
IFIN1 WindExit, 0c74h, 00001d, 32767d ;rotate with the wind...
BGL_CALL_32 oblak1_MasterScale_1a
WindExit label BGLCODE
BGL_END
BGL_RETURN
oblak1_MasterScale_1a label BGLCODE
SPRITE_VICALL oblak1_MasterScale_1, 0, 0, 0, 0, 0, 0, 0, 1, 0
BGL_RETURN
oblak1_MasterScale_1 label BGLCODE
MATERIAL 0,0 ; <255,255,255,252> CLOUDA.BMP;;;
DRAW_TRI_BEGIN 0, 4
DRAW_TRI 1, 3, 0 ; poly=1 part=1 (double sided)
DRAW_TRI 1, 0, 3 ; poly=1 part=1
DRAW_TRI 2, 0, 3 ; poly=2 part=1 (double sided)
DRAW_TRI 2, 3, 0 ; poly=2 part=1
DRAW_TRI_END
BGL_RETURN
bgl_riff_end_oblak1 label BGLCODE