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You can quickly make a material using the Windows Snipping tool for Windows10 or 11. windows-key+shift+s brings up the tool. A rectangular snip is the default. It can copy the area defined to the clipboard, and then you can paste it into a new image in your paint program. Resize the image to the nearest multiple of 4 ( saving as 256/512/1024/2048 is a good guide, although any multiple of 4 can be made to work), flip the texture vertically, save as 32-bit PNG, and your image is ready for a MSFS material. You flip the image because it is displayed as DDS in the sim.
Image snipped from browser, flipped, pasted into 1024x1024 canvas:
FSDeveloper.png.flags:
FSDeveloper.material:
Using a snip takes from a top-down view in MSFS:
( I didn't like the tree shadow from the default aerial)
Image snipped from browser, flipped, pasted into 1024x1024 canvas:
FSDeveloper.png.flags:
Code:
_DEFAULT=+PRECOMPUTEDINVAVG+QUALITYHIGH
FSDeveloper.material:
XML:
<Material Version="1.4.0" Name="FSDeveloper" Guid="{B0BE0982-7502-475D-9E61-8CF70B09A806}" SurfaceType="PAINT" Type="CODE_DIFFUSE" Metal="0.000000" Rough="0.000000" Opacity="1.000000" BlendMode="Transparent">
<TagList/>
<FlagList/>
<TextureList>
<Texture FileName="Textures\FSDeveloper.png" Binding="MTL_BITMAP_DECAL0"/>
</TextureList>
<Attributes>
<Diffuse Red="1.000000" Green="1.000000" Blue="1.000000"/>
<Emissive Red="0.000000" Green="0.000000" Blue="0.000000"/>
<UVOffset U="0.000000" V="0.000000"/>
<UVScale U="1.000000" V="1.000000"/>
<UVRotate>0.000000</UVRotate>
<ExtraParameters>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
<Parameter Value="0.000000"/>
</ExtraParameters>
</Attributes>
</Material>
Using a snip takes from a top-down view in MSFS:
( I didn't like the tree shadow from the default aerial)
Last edited: