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Hi all.
Winter is upon us in Wisconsin! So, I thought a bit about seasonal lake ice in FSX. My solution is a bit rough, but could be refined quite well. It uses photoreal for ice.
This gives me "ice" as defined by the 24-bit SouthernLakesIce.bmp... it is just a solid color approximating ice covering the lakes, and all areas of the bitmap I do not want to display are black ( 0,0,0 ).
Here's my files:
http://webpages.charter.net/ludowr/LakeIce.zip
The planes even kick up snow on takeoff.
The greater the resolution of the "ice" bitmap, the more "refined" the masking can be.
Dick
Winter is upon us in Wisconsin! So, I thought a bit about seasonal lake ice in FSX. My solution is a bit rough, but could be refined quite well. It uses photoreal for ice.
Code:
[Source]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "SouthernLakesIce.bmp"
ULXMAP = -88.828125
ULYMAP = 42.71484375
XDIM = 0.000526685393258427
YDIM = 0.000395903716216216
Variation = January,February,March
NullValue = 0,0,0
[Destination]
DestDir = "."
DestBaseFileName = "SouthernLakesIce"
DestFileType = BGL
LOD = 9,13
UseSourceDimensions = 1
This gives me "ice" as defined by the 24-bit SouthernLakesIce.bmp... it is just a solid color approximating ice covering the lakes, and all areas of the bitmap I do not want to display are black ( 0,0,0 ).
Here's my files:
http://webpages.charter.net/ludowr/LakeIce.zip
The planes even kick up snow on takeoff.
The greater the resolution of the "ice" bitmap, the more "refined" the masking can be.
Dick


