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Not sure which forum this comes under.
My FSX export for 3D canvas was used to export a model of around 26,000 polygons.
The MDL file was created, but the final message was:
warning : Index buffer exceeds maximum size
Which sounds a little ominous.
I delved into xtomdl and found the buffer limit is 65535 and this seems to be the total number of vertices for all polys in the model (i.e. polys * 3)
Which would limit models to about 21,000 polys!
I assume this is for older graphics cards that could only support 16bit index buffers - most are 32bit these days.
Has anyone else seen this? and is it a problem?
My FSX export for 3D canvas was used to export a model of around 26,000 polygons.
The MDL file was created, but the final message was:
warning : Index buffer exceeds maximum size
Which sounds a little ominous.
I delved into xtomdl and found the buffer limit is 65535 and this seems to be the total number of vertices for all polys in the model (i.e. polys * 3)
Which would limit models to about 21,000 polys!
I assume this is for older graphics cards that could only support 16bit index buffers - most are 32bit these days.
Has anyone else seen this? and is it a problem?

