- Messages
- 286
- Country

Uh oh. I'll send you a debug build over PM so I can get a proper stack trace.
What were the specific settings you used?
What were the specific settings you used?
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


Uh oh. I'll send you a debug build over PM so I can get a proper stack trace.
What were the specific settings you used?


Oh, okay. That is the problem. My tool can only work with files generated by the Microsoft/Lockheed exporter plugins. They use specific extensions to the .x format and have a rigid hierarchy that must be followed for the mesh to be displayed and animated properly. The pandasoft exporter only uses default .x file templates, but leaves out a lot of data that is necessary for the model to be represented properly in the FSX scene graph.
If you go over to LM's Prepar3d forums, you might be able to nag them into releasing a version of the exporter compatible with Max 2013 in the next SDK update.
Out of curiosity, what were you using the .3ds format for? I'm not aware of any method that can export a 3ds directly to a FSX .mdl.






