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I almost hate writing this, because there seems to be so many questions about wind rotation, people must be sick of seeing them.
I'm new to this forum, but I'm old to the Cal Classic forum, where I have been playing around with scenery for a few years. I wish to have two flags I made in GMAX rotate with the wind for an FS9 scenery package I am creating. I used EZscenery to place them in FS. The poles are a seperate objects from the flags themselves. I downloaded the model tweaker and used it. Here is what I get- the flags will rotate to the wind direction only once when you start FS. After that they won't move at all. I installed a standard windsock with SceneGenX, and it will change direction everytime I set the wind in weather. But not the flags, they just stay in one location. Both are in close proximity to each other, in easy view of the screen. The last time I looked, they were blowing to the south, but the windsock was blowing to the east!
Obviously I must be leaving something out.
I started with the GMAX model and xml files for DDR_flag.mdl Once I used model tweaker it saved it as DDR_flag_tweaked.mdl. Am I to removed the tweaked part of the name, then recompile the bgl and put that in the scenery folder for the scenery? I have tried everything to get this flag to rotate as soon as you change the wind, but to no avail, including renaming the flag to Tick18_flag in GMAX, unrenaming that after that did nothing, renaming the tweaked file to the original name of the gmax file...saving the tweaked file as the original one....
So right now I'm stuck. Any suggestions? I'm doing another retro scenery package DDR 1963, and I'd like to have these rotating flags in it.
Oh, one last thing. Just to see if there was any difference, I eliminated the wind rotation and instead used rotate to user, and saved and recompiled, and presto, it works just fine. The flag faced me whatever direction I went. So if I can just get the wind rotation to work the same, I'll be fine.
Here is a pic at EDBH of what I'm talking about. Ok, now back to GMAX to create some Trabants and an Ikarus bus.
Thanks all,
Mike
I'm new to this forum, but I'm old to the Cal Classic forum, where I have been playing around with scenery for a few years. I wish to have two flags I made in GMAX rotate with the wind for an FS9 scenery package I am creating. I used EZscenery to place them in FS. The poles are a seperate objects from the flags themselves. I downloaded the model tweaker and used it. Here is what I get- the flags will rotate to the wind direction only once when you start FS. After that they won't move at all. I installed a standard windsock with SceneGenX, and it will change direction everytime I set the wind in weather. But not the flags, they just stay in one location. Both are in close proximity to each other, in easy view of the screen. The last time I looked, they were blowing to the south, but the windsock was blowing to the east!
Obviously I must be leaving something out.
I started with the GMAX model and xml files for DDR_flag.mdl Once I used model tweaker it saved it as DDR_flag_tweaked.mdl. Am I to removed the tweaked part of the name, then recompile the bgl and put that in the scenery folder for the scenery? I have tried everything to get this flag to rotate as soon as you change the wind, but to no avail, including renaming the flag to Tick18_flag in GMAX, unrenaming that after that did nothing, renaming the tweaked file to the original name of the gmax file...saving the tweaked file as the original one....
So right now I'm stuck. Any suggestions? I'm doing another retro scenery package DDR 1963, and I'd like to have these rotating flags in it.
Oh, one last thing. Just to see if there was any difference, I eliminated the wind rotation and instead used rotate to user, and saved and recompiled, and presto, it works just fine. The flag faced me whatever direction I went. So if I can just get the wind rotation to work the same, I'll be fine.
Here is a pic at EDBH of what I'm talking about. Ok, now back to GMAX to create some Trabants and an Ikarus bus.
Thanks all,
Mike
