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yet one more wind rotation problem :(

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us-california
I almost hate writing this, because there seems to be so many questions about wind rotation, people must be sick of seeing them.

I'm new to this forum, but I'm old to the Cal Classic forum, where I have been playing around with scenery for a few years. I wish to have two flags I made in GMAX rotate with the wind for an FS9 scenery package I am creating. I used EZscenery to place them in FS. The poles are a seperate objects from the flags themselves. I downloaded the model tweaker and used it. Here is what I get- the flags will rotate to the wind direction only once when you start FS. After that they won't move at all. I installed a standard windsock with SceneGenX, and it will change direction everytime I set the wind in weather. But not the flags, they just stay in one location. Both are in close proximity to each other, in easy view of the screen. The last time I looked, they were blowing to the south, but the windsock was blowing to the east!

Obviously I must be leaving something out.

I started with the GMAX model and xml files for DDR_flag.mdl Once I used model tweaker it saved it as DDR_flag_tweaked.mdl. Am I to removed the tweaked part of the name, then recompile the bgl and put that in the scenery folder for the scenery? I have tried everything to get this flag to rotate as soon as you change the wind, but to no avail, including renaming the flag to Tick18_flag in GMAX, unrenaming that after that did nothing, renaming the tweaked file to the original name of the gmax file...saving the tweaked file as the original one....

So right now I'm stuck. Any suggestions? I'm doing another retro scenery package DDR 1963, and I'd like to have these rotating flags in it.

Oh, one last thing. Just to see if there was any difference, I eliminated the wind rotation and instead used rotate to user, and saved and recompiled, and presto, it works just fine. The flag faced me whatever direction I went. So if I can just get the wind rotation to work the same, I'll be fine.

Here is a pic at EDBH of what I'm talking about. Ok, now back to GMAX to create some Trabants and an Ikarus bus.

Thanks all,
Mike
 

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Hi Mike,

This is a well known problem, it has nothing to do with your tweak. It is a bug in the scenery engine.

Objects that use the wind rotation code only work correct if you have placed more than one in your scenery. And for it to work, both the objects should be visible on your screen at that moment. Else the rotation to the wind direction does not always work. So maybe you have to hide some scaled down flags in your buildings :).
 
Hi again,

Yes, I have two identical flags in the scenery, just a few meters apart from each other. Now I do see that they indeed rotate, but with this problem. Then will only rotate just one time, and not again. If you want them to rotate to a new direction in the wind should you change the wind direction in your weather settings, you must stop FS, then restart it.

A generic FS windsock will immediatly change each time you adjust weather settings, but not these flags.

Does model tweaker enable things to rotate according to the wind so that each time you change you weather settings it immediatly changes the direction the flag points, or must you close and restart FS in order to see the new direction change?

all the best!
Mike
 
Hi Mike,

The tweak does allow them to rotate right away, I have no problems with the windsock I made for example.

But are you really sure that the two objects are always on the screen? Also if they are too close to each other it does not always seem to work. Just try to place another flag at the other end of your airport for a test.
 
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