ModelConverterX usage survey
In early 2010 a survey was run to ask the users of ModelConverterX how they use the tool. The main reason to do so was to get a better understanding of how you are using the ModelConverterX tool. Knowing which functionality, importers and exporters matter most to you, helps me to make the tool even more useful in the future.
In this article the results of the survey will be listed and analysed.
Results
Which version of ModelConverterX do you use?
Do you mainly use ModelConverterX in full screen mode or in windowed mode?
Can you indicate how often you use ModelConverterX for the following tasks?
Convert objects between different formats
Make small changes to an object
Visualise an object to see how it looks
Can you indicate how often you use the following importers?
SCASM files (including API macros)
FSX MDL files
FS2004 scenery MDL files
Library BGL files
COLLADA files
Google Earth KMZ files
FSDS FSC files
Wavefront OBJ files
Can you indicate how often you use the following exporters?
FSX MDL files
FS2004 MDL files
X files
3DS files
OpenFlight files
Wavefront OBJ files
Can you indicate how often you use the following functionalities?
Object information dialog
Material editor
Mass texture editor
Drawcall minimizer
Attached object editor
Transform object dialogs (move, rotate, scale)
Level of detail creator
Save preview image
Object report
Batch conversion of objects
Missing texture finder
What do you consider to be the most important functionality in ModelConverterX?
Here is an overview (in random order) of the feedback received:
- Import/Export converters
- Conversion
- COLLADA to FS objects
- Converting old API files to FSX
- Pre-visualize the model
- Optimized conversion of objects between a wide range of formats.
- Allowing to convert objects backward (FSX to FS9)
- The ability to use Sketchup objects in FS
- Getting designs which can't be used by FSX into FSX-compatible format, with ability to fix errors, either in ModelConverterX (preferred) or via GMax
- The creation of LODs that Converter X makes as simple as possible
- Recovers MDL files that have otherwise been lost
- The ability to review models for missing textures, misnamed textures, incorrect attachments and correct as needed
- Making converted COLLADA texture files frame-rate friendly, without this feature, converting buildings found on Google Earth would be impracticable for use in FS
- Ability to recover model files and reimport into Gmax (via 3DS)
- So many...
Which functionality are you missing most in ModelConverterX?
Here is an overview (in random order) of the feedback received:
- Platforms
- FS2004 aircraft MDL files
- Conversion of FS2004 aircraft to FS X scenery MDL
- Keeping imported animations intact
- An exporter to X-Plane obj format should be useful
- Export BGL geo-located
- Night view
- Export to FSDS FSC
- Maybe the ability to open Gmax/3dsmax files directly
- I could see some value in converting a generic building XML into an MDL
- Export in Gmax native format - with full FSX materials
- Reading and exporting of Bump Map "percentage" amount into FSX MDLs (always seems to set to maximum bump)
- Export of FS2004 animations
- I would like very much to minimize drawcalls for a group of objects (like everything in a library BGL), both day and night textures
- Transparent textures from COLLADA to MDL
- The ability to open FS2004 aircraft models, review models for missing textures, misnamed textures, incorrect attachments and correct as needed and export in FSX format. Yes, some might abuse this functionality and release "new" FSX models that really pirated from older FS2004 versions, but having this functionality would give folks like myself the ability to upgrade their FS2004 AI (for example).
- A beer dispenser would be nice
- None at moment
Other feedback or suggestions
Here is an overview (in random order) of the feedback received:
- Very often i use Library Creator XML after I used ModelConverterX, maybe the functionality of Library Creator XML could enrich ModelConverterX
- What about the difference between FSX and FS9 alpha (transparency) problems? The FS2004 SDK built alpha channel is not working properly in FSX. Is it possible to easily solve, convert with this tool?
- I'd like to be able to convert multiple objects in a row but still maintain the ability to see the textures on the model.
- When SketchUp uses components for construction, ModelConverterX interprets each component as using a separate texture, even if they are indeed the same texture. It would be nice if you didn't have to select the same texture over and over in the materials editor.
- This is a wonderful little program, and does EXACTLY what I want it to 96% of the time
Analysis
Tasks
When the tasks are put in order of popularity, the following list is the result:
- Convert objects
- View objects
- Edit objects
Importers
When the importers are put in order of popularity, the following list is the result:
- FSX MDL files
- Library BGL files
- FS2004 scenery MDL files
- COLLADA files
- SCASM files (including API macros)
- FSDS FSC files
- Google Earth KMZ files
- Wavefront OBJ files
Exporters
When the exporters are put in order of popularity, the following list is the result:
- FSX MDL files
- FS2004 scenery MDL files
- 3DS files
- X files
- Wavefront OBJ files
- OpenFlight files
Functionalities
When the functionalities are put in order of popularity, the following list is the result:
- Material editor
- Object information dialog
- Mass texture editor
- Object report
- Missing texture finder
- Level of detail creator
- Drawcall minimizer
- Attached object editor
- Transform objects (move, rotate, scale)
- Batch convert objects
- Save preview image





























