Stupid FSX Tricks
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
Stupid FSX Tricks
The idea is to have a repository for all the the little things hoops that FSX makes you jump through to build an aircraft or scenery. If you have an issue that is stumping you, browse here to see if something applies
SDK
Aircraft
Modeling and Animation
1. When adding an animation tag to a part, the range of Key Frames must be entered before selecting the animation
2. Never use the Mirror tool in the main tool bar, but only the modifier fly-out. Otherwise it looks good in gmax, but you'll have flipped normals in FS.
3. When you want to give a material a name (in the Material Editor), open the Material Navigator before typing, otherwise gmax will crash.
Texturing
1. Before exporting a texture, it must be flipped vertical.for fsx, when using photoshop or paintshop,download the free nvidia plugin.works with both...export as dds directly to texture folder.you still need to flip,dxt,image tool, not needed..and save as psd,psp.to project folder...
2. When exporting a file as .dds with an alpha channel, you may get a message in Photoshop saying there are too many channels (5). Simply collapse the layers and it should export fine.
Panels and Gauges
Flight Dynamics
Exporting
Scenery
GMAX Tricks
To set units correct in GMAX for easy export into ADE9X when using feet instead of metric:
1. Customize > Preferences > General > System Unit Scale > "1 Unit = 1.0 Meters"
2. Customize > Units Setup > US Standard > Decimal Feet (1.5 ft = 1 foot 6 inches)