Transclusion-Missions-Overview-Function Types

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Actions will only get used when called from a Trigger.

In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.

AI Objects overview, a multi-line explanation of the topic.

More blurb here.

Area Definition Object overview, a multi-line explanation of the topic.

More blurb here.

Group Object overview, a multi-line explanation of the topic.

More blurb here.

Mission Objects overview, a multi-line explanation of the topic.

Scenario Metadata is the only essential mission action, and must exist in all missions.

Scenery Objects overview, a multi-line explanation of the topic.

More blurb here.

Mobile Scenery Objects overview, a multi-line explanation of the topic.

More blurb here.

Spawn List overview, a multi-line explanation of the topic.

More blurb here.

Triggers are used to check for event occurence during a mission. You might check that the player is above a certain altitude, or has landed at a key airport, or that a certain amount of time has elapsed.

When a trigger is active, it will fire whenever the appropriate conditions are met.
When a trigger is deactivated it is not evaluating its conditions to decide whether it should fire its actions.

In multiplayer mode, triggers with the IsGlobal property set to True will affect all other players.
If a trigger does not contain this property, or the property is set to False, the trigger will affect only the local player.

Goal Object overview, a multi-line explanation of the topic.

More blurb here.

Reward Object overview, a multi-line explanation of the topic.

More blurb here.

Disabled Traffic Airport Object overview, a multi-line explanation of the topic.

More blurb here.