GPoly requirements: Difference between revisions
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m (Replaced Applicable-FSVersion for MSFS with MSFS2020, added MSFS2024) |
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{{:Ambox-Content-WIP}} | {{:Ambox-Content-WIP}} | ||
[[Category:Tools]] | |||
[[Category:gPoly]] | |||
{{Infobox-Applicable-FSVersion | |||
| MSFS2024 = unknown | |||
| MSFS2020 = unknown | |||
| FSXI = false | |||
| P3D5 = unknown | |||
| P3D4 = unknown | |||
| P3D3 = unknown | |||
| P3D2 = unknown | |||
| P3D = unknown | |||
| FSW = unknown | |||
| FSXSE = true | |||
| FSXA = true | |||
| FSX = true | |||
| FS2004 = true | |||
| FS2002 = true | |||
| XP11 = unknown | |||
| XP10 = unknown | |||
| XP9 = unknown | |||
}} | |||
This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=110 gPoly forum]. | This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=110 gPoly forum]. | ||
| Line 15: | Line 35: | ||
* Can't use FSX rain reflection and bump mapping | * Can't use FSX rain reflection and bump mapping | ||
* Need special texture mapping to prevent visible edges | * Need special texture mapping to prevent visible edges | ||
* Effect of fog disappears for all ground polygons when coming close to reference point | |||
== Functionalities == | == Functionalities == | ||
| Line 30: | Line 51: | ||
* Make background images geo references by providing coordinates of control points | * Make background images geo references by providing coordinates of control points | ||
* Create edges around the taxiways to blend them better into the surrounding | * Create edges around the taxiways to blend them better into the surrounding | ||
* Place custom PAPI lights (with correct SEPARATION_PLANE settings) | |||
* Place custom edge lights | |||
* Place custom runway lights | |||
Latest revision as of 15:00, 25 May 2024
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS2024 |
| MSFS2020 |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the gPoly forum.
Issues
This is a list of the problems when designing ground polygons (with GMax):
- Requirement to use FS2002 gamepack, which not all developers have access to nowadays
- Need to tweak intermediate ASM source files to get properly working ground polygons
- Autogen exclusion caused by the polygons
- Having night textures on the ground polygons gives trouble in DX10 mode of FSX
- Difficult to align background images
- Need to cut polygons in to smaller parts due to FSX earth curvation
- Can't use FSX rain reflection and bump mapping
- Need special texture mapping to prevent visible edges
- Effect of fog disappears for all ground polygons when coming close to reference point
Functionalities
This is a list of the possible functionalities that gPoly could get:
- Ability to read ground polygons from FS2004/FSX MDL files. gPoly will then create FS2002 style output automatically.
- Automatically clip polygons to prevent trouble with FSX earth curvation.
- Import ASM file and do the tweaking with a few mouse clicks
- Ability to easily draw polygons in a GUI (no need for GMax), for example if you just want to place some ground markings (text) at a certain location.
- Ability to import source data from other formats (shapefile, autocad, ...).
- Ability to deal with different projections in data and reproject automatically so that it ends up at the right location in the FS world.
- Creating of light pool polygons using transparent textures and conditional display.
- Import GeoTIFF background images
- Make background images geo references by providing coordinates of control points
- Create edges around the taxiways to blend them better into the surrounding
- Place custom PAPI lights (with correct SEPARATION_PLANE settings)
- Place custom edge lights
- Place custom runway lights