Counter Trigger: Difference between revisions

From FSDeveloper Wiki
Jump to navigationJump to search
m (Added links, removed test)
m (Added clarification)
Line 38: Line 38:
{{Infobox-MSFS-Script-Element-End}}
{{Infobox-MSFS-Script-Element-End}}


The [[Count Action]] adds the specified value to an associated Counter trigger. When the Counter  
A [[Count Action]] adds the specified value to an associated Counter trigger. When the Counter  
trigger’s '''StopCount''' value is reached, the trigger will fire and initiate the associated actions. You can count down instead of up, but there isn’t really any reason to do so. You can also associate more than one Count action with a single Counter trigger.
trigger’s '''StopCount''' value is reached, the trigger will fire and initiate the associated actions. You can count down instead of up, but there isn’t really any reason to do so. You have to link '''at least one CountAction''' with the Counter trigger.


== Possible uses ==
== Possible uses ==

Revision as of 14:25, 6 October 2021


Has a counter that can be changed by a CountAction. It fires when a specific count has been reached.

CounterTrigger

Fires when a counter reaches a specified target.


StartCount Initial value for the counter
StopCount Value for the counter at which the trigger fires
Counter Current value for the counter

A Count Action adds the specified value to an associated Counter trigger. When the Counter trigger’s StopCount value is reached, the trigger will fire and initiate the associated actions. You can count down instead of up, but there isn’t really any reason to do so. You have to link at least one CountAction with the Counter trigger.

Possible uses

  • Count the number of targets the player has hit.
  • Limiting how many times the player can exceed the speed.

Related elements and alternatives

  • You have to link the trigger to at least one CountAction
  • You can use Calculators for more complex logic.
  • You can set property triggers to fire for instance when the speed has been exceeded for a total of 20 seconds.