Counter Trigger
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| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS2024 |
| MSFS2020 |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
Has a counter that can be changed by a CountAction. It fires when a specific count has been reached.
CounterTrigger
Fires when a counter reaches a specified target.
| StartCount | Initial value for the counter |
|---|---|
| StopCount | Value for the counter at which the trigger fires |
| Counter | Current value for the counter |
A Count Action adds the specified value to an associated Counter trigger. When the Counter trigger’s StopCount value is reached, the trigger will fire and initiate the associated actions. You can count down instead of up, but there isn’t really any reason to do so. You have to link at least one CountAction with the Counter trigger.
Possible uses
- Count the number of targets the player has hit.
- Limiting how many times the player can exceed the speed.
Related
- You have to link the trigger to at least one CountAction
- You can use Calculators for more complex logic.
- You can set property triggers to fire for instance when the speed has been exceeded for a total of 20 seconds.
See MSFS Mission Script - Triggers for an overview of triggers and more info about triggers in general.
Pages relevant to mission creation for MSFS.
- Flightplan
- Weather definitions
- Flight file
- Mission script
- Triggers
- Actions
- ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
- Mission objects
- Calculator
- Flow states
- Events
- Areas
- Library objects
- Sim objects
- RTC
Click the links to access the topic pages (Default - Opens in same window).