Object Activation Action

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Object Activation Actions activates or deactivates most different types of object; Triggers, AI Objects, Scenery Objects, and some Mission Objects. Do not use it for a Point Of Interest. Using ObjectActivationActions is important for the flow of your mission; you should only have the appropriate triggers activated to prevent the player from taking shortcuts.

ObjectActivationAction

Changes the state of one or more triggers.


NewObjectState True: Change trigger to be activated.
False: Change the trigger to be non-activated.
ObjectReferenceList The object(s) you want to change the state of.

Possible uses

  • Enable a LandingTrigger after landing clearance is given.
  • Activate an InGameMarker.

Related


See MSFS Mission Script - Actions for an overview of actions and more info about actions in general.


Pages relevant to mission creation for MSFS.

Mission structure

Flightplan
Weather definitions
Flight file
Mission script
Triggers
AirportLandingTrigger & AreaLandingTrigger · CounterTrigger · PropertyTrigger · ProximityTrigger · TimerTrigger
Actions
ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
Mission objects
Mission definition · Goal · LivingWorldExclusion · Camera
Calculator
Flow states
Events
Areas
Rectangle Area · Cylinder Area · Polygon Area · Corridor Area · InGameMarker
Library objects
Sim objects
RTC

Mission tools

MSFS Script Editor · BushTripInjector · BushMissionGen · MSFSLocalizer · SPB2XML · Little Navmap

Other

Example mission files
Porting FSX Missions to MSFS
Localisation
Click the links to access the topic pages (Default - Opens in same window).