Object Activation Action: Difference between revisions
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Object Activation | Object Activation Actions activates or deactivates most different types of object; Triggers, AI Objects, Scenery Objects, and some Mission Objects. Do not use it for a Point Of Interest. Using ObjectActivationActions is important for the flow of your mission; you should only have the appropriate triggers activated to prevent the player from taking shortcuts. | ||
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== Related == | == Related == | ||
* See [[:Category:MSFS_Mission_Script|MSFS Mission Script]] for an overview of objects. | |||
* To (de)activate event triggers use an [[MSFS_Mission_Script_-_Events|EventTriggerActivationAction]]. | * To (de)activate event triggers use an [[MSFS_Mission_Script_-_Events|EventTriggerActivationAction]]. | ||
* To (de)activate event triggers use a [[Point_Of_Interest_Activation_Action|PointOfInterestActivationAction]]. | * To (de)activate event triggers use a [[Point_Of_Interest_Activation_Action|PointOfInterestActivationAction]]. | ||
{{:Transclusion_MSFS_Mission_Script_-_Actions}} | {{:Transclusion_MSFS_Mission_Script_-_Actions}} | ||
Revision as of 02:12, 14 October 2021
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
Object Activation Actions activates or deactivates most different types of object; Triggers, AI Objects, Scenery Objects, and some Mission Objects. Do not use it for a Point Of Interest. Using ObjectActivationActions is important for the flow of your mission; you should only have the appropriate triggers activated to prevent the player from taking shortcuts.
ObjectActivationAction
Changes the state of one or more triggers.
| NewObjectState | True: Change trigger to be activated. False: Change the trigger to be non-activated. |
|---|---|
| ObjectReferenceList | The object(s) you want to change the state of. |
Possible uses
- Enable a LandingTrigger after landing clearance is given.
- Activate an InGameMarker.
Related
- See MSFS Mission Script for an overview of objects.
- To (de)activate event triggers use an EventTriggerActivationAction.
- To (de)activate event triggers use a PointOfInterestActivationAction.
See MSFS Mission Script - Actions for an overview of actions and more info about actions in general.