GPoly requirements: Difference between revisions

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* Ability to import source data from other formats (shapefile, autocad, ...).
* Ability to import source data from other formats (shapefile, autocad, ...).
* Ability to deal with different projections in data and reproject automatically so that it ends up at the right location in the FS world.
* Ability to deal with different projections in data and reproject automatically so that it ends up at the right location in the FS world.
* Creating of light pool polygons using transparent textures and conditional display.

Revision as of 13:09, 28 September 2009

This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the gPoly forum.

Issues

This is a list of the problems when designing ground polygons (with GMax):

  • Requirement to use FS2002 gamepack, which not all developers have access to nowadays
  • Need to tweak intermediate ASM source files to get properly working ground polygons
  • Autogen exclusion caused by the polygons
  • Having night textures on the ground polygons gives trouble in DX10 mode of FSX

Functionalities

This is a list of the possible functionalities that gPoly could get:

  • Ability to read ground polygons from FS2004/FSX MDL files. gPoly will then create FS2002 style output automatically.
  • Automatically clip polygons to prevent trouble with FSX earth curvation.
  • Import ASM file and do the tweaking with a few mouse clicks
  • Ability to easily draw polygons in a GUI (no need for GMax), for example if you just want to place some ground markings (text) at wa certain location.
  • Ability to import source data from other formats (shapefile, autocad, ...).
  • Ability to deal with different projections in data and reproject automatically so that it ends up at the right location in the FS world.
  • Creating of light pool polygons using transparent textures and conditional display.