Dialog Action

From FSDeveloper Wiki
Revision as of 08:34, 11 October 2021 by Mr LiamT (talk | contribs)
Jump to navigationJump to search


This plays dialog for the copilot and atc. It can use sound files or text-to-speech (TTS). The dialogAction can also show subtitles.

DialogAction

Fires when a counter reaches a specified target.


Text Mandatory text for the subtitles and Text-To-Speech. Can be localized.
SoundFileName File name of the sound to be played. Put your sound files in the sound folder.
PackageName
DelaySeconds Time to wait before the next action. Useful for pacing your dialog.
TargetPlayer GUID of the target.
Skippable
Speaker Each speaker has a separate channel which can only play one file at a time. Possible values are:
NARRATOR, INSTRUCTOR, COPILOT.
Priority
CanBeSuspended
EndActions You can link actions to play after the dialog has finished.
EndActions DelaySeconds How long to wait before activating the EndActions.

Adding dialog to your mission gives it a new level and enables you to better tell stories and make a cool experience. You can use the build in Text-To-Speech or your own audio recordings.

Possible uses

  • ATC chatter
  • Let the copilot give feedback on the landing

Related elements and alternatives