Object Activation Action
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| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
Object Activation actions are one of the most common types of actions, and you will use them a lot. This action simply activates or deactivates mission “objects” (like triggers, as well as scenery objects).
ObjectActivationAction
Changes the state of one or more triggers.
| NewObjectState | True: Change trigger to be activated. False: Change the trigger to be non-activated. |
|---|---|
| ObjectReferenceList | The object(s) you want to change the state of. |
Possible uses
- Enable a LandingTrigger after landing clearance is given.
- Activate an InGameMarker.
Related
- To (de)activate event triggers use an EventTriggerActivationAction.
- To (de)activate event triggers use a PointOfInterestActivationAction.
See MSFS Mission Script - Actions for an overview of actions and more info about actions in general.