Object Activation Action

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Revision as of 02:12, 14 October 2021 by Mr LiamT (talk | contribs) (Added to the description and related)
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Object Activation Actions activates or deactivates most different types of object; Triggers, AI Objects, Scenery Objects, and some Mission Objects. Do not use it for a Point Of Interest. Using ObjectActivationActions is important for the flow of your mission; you should only have the appropriate triggers activated to prevent the player from taking shortcuts.

ObjectActivationAction

Changes the state of one or more triggers.


NewObjectState True: Change trigger to be activated.
False: Change the trigger to be non-activated.
ObjectReferenceList The object(s) you want to change the state of.

Possible uses

  • Enable a LandingTrigger after landing clearance is given.
  • Activate an InGameMarker.

Related


See MSFS Mission Script - Actions for an overview of actions and more info about actions in general.